Wonders provide bonuses to all dominions in the controlling realm and are acquired by destroying and rebuilding them.
The first wave of wonders will appear at the start of the round. An additional wonder will appear every 48 hours starting on Day 3. Once rebuilt, wonder power depends on the damage your realm did to it and time into the round.
When attacking wonders, your offense is unmodded (except by morale) and always suffers 3.5% casualties (including immortal units). Each dominion that attacks a wonder controlled by another realm is awarded prestige if they destroy and rebuild it in their realm.
More information can be found on the wiki.
Wonders of the World
|Ancient Library||150,000||+10% castle investment bonus|
|Factory of Legends||150,000||-20% construction platinum cost|
|Fountain of Youth||150,000||+3% maximum population|
|Gnomish Mining Machine||150,000||+20% ore production|
|Golden Throne||150,000||+25% attacking prestige gains|
|Horn of Plenty||150,000||+2% platinum production, +2% food production, +2% gem production, +2% lumber production, +2% mana production, +2% ore production|
|Ruby Monolith||150,000||-10% offensive casualties, -10% defensive casualties|
|School of War||150,000||+3 barracks housing|
|Astral Panopticon||75,000||Grants the effects of Surreal Perception|
|Great Market||75,000||+10% employment, +20% bank exchange rates|
|Great Oracle||75,000||-15% cost of spells, +30% wizard power|
|Guild of Shadows||75,000||+25% spy power, -15% spy losses on failed operations|
|Halls of Knowledge||75,000||+15 research point production per hour, +10% research point production|
|Hanging Gardens||75,000||+25% food production|
|High Cleric's Tower||75,000||Can kill all immortal units, Offensive casualties against this realm cannot be reduced, Defensive casualties inflicted by this realm cannot be reduced|
|Imperial Armada||75,000||Boats cannot be sabotaged, -1% platinum tax from Royal Guard|
|Ivory Tower||75,000||50% chance of causing hostile spells to fail|
|Spire of Illusion||75,000||Clear sights against this realm are only 85% accurate|
|Underground Society||75,000||50% chance of causing hostile spy operations to fail|
|Wizard Academy||75,000||-50% hostile spell damage|