Heroes

Each dominion can select one hero that gains experience and levels up, increasing a passive bonus based on its class and unlocking new upgrades.

Heroes gain 1 XP per acre gained from invasion, 0.25 XP per acre explored, 2-3 XP per successful info operation (excluding bots), 4 XP per successful black operation, and 6 XP per successful war operation. Heroes lose 1 XP per acre lost from invasion, however this loss cannot exceed the XP required to maintain its current level.

You can change your hero class at any time, but you'll lose any progress you've made toward the next level. Any bonuses you've acquired from other classes will be halved while inactive.

Advanced hero classes have special requirements to select and unlock additional upgrades on first use. All hero upgrades are permanent.

There is a 96 hour cooldown between class changes.

Basic Classes

Name Level Bonus
Alchemist Platinum Production
Architect Construction Cost
Blacksmith Military Cost
Engineer Invest Bonus
Farmer Food Production
Healer Casualties
Infiltrator Spy Power
Sorcerer Wizard Power

Advanced Classes

Name Level Bonus Requirement Upgrades
Scholar Max Population 7,500 research points Pursuit of Knowledge (required)
Scion Explore Cost 500 prestige Disarmament (required)
Martyrdom (optional)
Revised Strategy (optional)

Hero Upgrades

Name Level Classes Description
Pursuit of Knowledge -- Scholar +30% research point production, -20% castle investment bonus
Disarmament -- Scion -100% offensive power, Destroying military buildings (Gryphon Nests, Guard Towers, and Temples) awards discounted land
Martyrdom 0 Scion Reduces the cost of spy and wizard training by 1% per 15 prestige (max 50%) for 24 hours
Revised Strategy 0 Scion Reset all techs, then gain RP to unlock up to 5 techs lost plus 50% of the remaining techs lost
King's Banner 2 -- -2% morale loss from invasion
Spyglass 2 -- Survey Dominion and Land Spy now cost 1% spy strength
Scribe's Journal 2 -- +10% research point gains from invasion
Illusion 2 -- Failed spy ops no longer reveal your identity
Enchantment 2 -- -1 wizard strength cost of self spells
Orb of Detection 4 -- +20% enemy spy losses on failed operations
Hammer of Retribution 4 -- +5 prestige gains from invasion if the target realm has attacked your realm (doubled if in the last 24 hours)
Transmutation 4 -- Mana can be converted into other resources
Divination 4 -- -10% cost of info spells
Anti-Magic Sigils 6 -- -2 enemy spell duration
Staff of the Stormcaller 6 -- +20% cyclone damage
Blade of Sundering 6 -- +20% attack damage against wonders
Evocation 6 -- +10% fireball damage
Abjuration 6 -- -10% enemy lightning bolt damage

More information can be found on the wiki.

Level Bonuses

Level XP Alchemist Architect Blacksmith Engineer Farmer Healer Infiltrator Sorcerer Scholar Scion
1 100 0.20% -1.20% -0.25% 0.75% 1.50% -1.00% 2.50% 2.50% 0.20% -0.25%
2 300 0.40% -2.40% -0.50% 1.50% 3.00% -2.00% 5.00% 5.00% 0.40% -0.50%
3 600 0.60% -3.60% -0.75% 2.25% 4.50% -3.00% 7.50% 7.50% 0.60% -0.75%
4 1000 0.80% -4.80% -1.00% 3.00% 6.00% -4.00% 10.00% 10.00% 0.80% -1.00%
5 1500 1.00% -6.00% -1.25% 3.75% 7.50% -5.00% 12.50% 12.50% 1.00% -1.25%
6 2250 1.20% -7.20% -1.50% 4.50% 9.00% -6.00% 15.00% 15.00% 1.20% -1.50%
7 3000 1.40% -8.40% -1.75% 5.25% 10.50% -7.00% 17.50% 17.50% 1.40% -1.75%
8 3750 1.60% -9.60% -2.00% 6.00% 12.00% -8.00% 20.00% 20.00% 1.60% -2.00%
9 4750 1.80% -10.80% -2.25% 6.75% 13.50% -9.00% 22.50% 22.50% 1.80% -2.25%
10 6000 2.00% -12.00% -2.50% 7.50% 15.00% -10.00% 25.00% 25.00% 2.00% -2.50%
11 7750 2.20% -13.20% -2.75% 8.25% 16.50% -11.00% 27.50% 27.50% 2.20% -2.75%
12 10000 2.40% -14.40% -3.00% 9.00% 18.00% -12.00% 30.00% 30.00% 2.40% -3.00%