Magic

Magic will let your wizards cast a variety of spells, giving temporary bonuses, information or damaging your enemies.

All spells cost mana, which is produced by towers. The cost of each spell is based on a multiplier of your land size.

More information can be found on the wiki.

Spells

Information

Race(s) Cost multiplier Duration (hours) Description
Clear Sight -- 0.5x -- Reveal status screen
Revelation -- 1x -- Reveal active spells
Vision -- 0.5x -- Reveal technology

 

Self

Race(s) Cost multiplier Duration (hours) Description
Amplify Magic -- 0.5x 6 Increases the mana cost of your next non-cooldown self spell by 200%, but increases duration by 150%
Ares' Call -- 2.5x 12 +10% defensive power
Energy Mirror -- 4x 12 20% chance to reflect incoming offensive spells
Fool's Gold -- 1x 10 Platinum theft protection, 20 hour recharge
Gaia's Watch -- 2x 12 +10% food production
Harmony -- 2.5x 12 +50% population growth
Midas Touch -- 2.5x 12 +10% platinum production
Mining Strength -- 2x 12 +10% ore production
Surreal Perception -- 3x 12 Reveals the dominion casting spells or committing spy ops against you
Alchemist Flame Firewalker 5x 12 +15 alchemy platinum production
Ascendance Dark Elf 5x 12 8% of surviving Swordsmen return from battle as Spellblades (75%+ range only)
Blizzard Icekin 5x 12 +15% defensive power
Bloodrage Orc 5x 12 +10% offensive power, +10% increased casualties on offense
Crusade Human 5x 12 +10% offensive power
Defensive Frenzy Halfling 5x 12 +20% defensive power
Erosion Lizardfolk, Merfolk 5x 12 20% of captured land re-zoned into water
Favorable Terrain Nomad 5x 12 +1% offensive power for every 1% barren land (max +10%)
Feral Hunger Lycanthrope 5x 12 Werewolves convert enemy peasants into Werewolves (up to one for every 15 sent on attack)
Gaia's Blessing Wood Elf 5x 12 +20% food production, +10% lumber production
Howling Kobold 5x 12 +10% offensive power, +10% defensive power
Killing Rage Goblin 5x 12 +10% offensive power
Miner's Sight Dwarf, Gnome 5x 12 +20% ore production, Ore production immune to Earthquake
Nightfall Nox 5x 12 +5% offensive power
Parasitic Hunger Undead 5x 12 +20% conversion rate, afflicts your enemies with Plague
Regeneration Troll 5x 12 +25% fewer casualties
Unholy Ghost Spirit 5x 12 Enemy draftees do not participate in battle
Verdant Bloom Sylvan 5x 12 35% of captured land re-zoned into forest

 

Wonder

Race(s) Cost multiplier Duration (hours) Description
Cyclone -- 2x -- Deals damage to wonders

 

War

Race(s) Cost multiplier Duration (hours) Description
Disband Spies -- 4.3x -- Turns 1.5% of enemy spies into draftees
Fireball -- 3.3x -- Kills 2.75% peasants, Destroys 2.75% crops
Lightning Bolt -- 3.5x -- Destroys 0.4% science, Destroys 0.4% keep, Destroys 0.4% forges, Destroys 0.4% walls
Miasma Nox 3x 6 -5% wizard power, +50% mana drain
Necromantic Ritual Undead 4.5x -- Kills 2% of enemy peasants, converting 5% into Progeny

 

Offensive

Race(s) Cost multiplier Duration (hours) Description
Earthquake -- 3x 6 -5% gem production, -5% ore production
Great Flood -- 3x 6 -25% boat production
Insect Swarm -- 3x 6 -15% food production
Plague -- 3x 6 -50% population growth