Construction
Buildings are the backbone of your dominion and provide you with production and various bonuses.
They can only be constructed on acres of barren land.
More information can be found on the wiki.
Buildings
Land | ||
---|---|---|
Alchemy | Plain | Produces 45 platinum per hour. |
Barracks | Hill |
Houses 36 trained or in training military units. Does not employ peasants or increase in capacity due to population bonuses. |
Diamond Mine | Cavern | Produces 15 gems per hour. |
Dock | Water |
Produces 0.05 boats per hour. Each dock prevents 2.25 of your boats from being sunk (increases by 0.05 each day of the round). Produces 40 bushels of food per hour. |
Factory | Hill |
Construction costs reduced by 5% per 1% owned, up to a maximum of 50% at 10% owned. Rezoning costs reduced by 5% per 1% owned, up to a maximum of 50% at 10% owned. |
Farm | Plain |
Produces 80 bushels of food per hour. Each person eats 0.25 of one bushel of food per hour. |
Gryphon Nest | Mountain | Offensive power increased by 1.6% per 1% owned, up to a maximum of 32% at 20% owned. |
Guard Tower | Hill | Defensive power increased by 1.6% per 1% owned, up to a maximum of 32% at 20% owned. |
Home | Race dependant |
Houses 30 people. Does not employ peasants. |
Lumberyard | Forest | Produces 50 lumber per hour. |
Masonry | Plain |
Increases castle bonuses by 2.6% per 1% owned. Reduces the maximum amount of damage that can be dealt to your castle by Lightning Bolt by 5% per 1% owned, up to a maximum of 50% at 10% owned. |
Ore Mine | Mountain | Produces 60 ore per hour. |
School | Cavern | Produces (1 - (Schools / Total Land)) research points per hour (minimum of 0.5). Limited to 50% of your total land. |
Shrine | Hill |
Increases hero experience gain by 25% per 1% owned, up to a maximum of 200% at 8% owned. Increases hero bonus by 25% per 1% owned, up to a maximum of 200% at 8% owned. |
Smithy | Plain |
Training cost reduced by 2% per 1% owned, up to a maximum of 36% at 18% owned. Does not affect Gnome ore costs. |
Temple | Swamp |
Population growth increased by 6% per 1% owned. Enemy defensive power reduced by 1.35% per 1% owned, up to a maximum of 27% at 20% owned. |
Tower | Swamp | Produces 25 mana per hour. |
Wizard Guild | Swamp |
Produces 5 mana per hour. Each Wizard Guild increases the number of peasants protected from Fireball to 20 (from 5) for up to 6 wizards (max 120 per Guild). Reduces damage from Lightning Bolt by 10% per 1% owned, up to a maximum of 50% at 5% owned. |