Construction
Buildings are the backbone of your dominion and provide you with production and various bonuses.
They can only be constructed on acres of barren land.
More information can be found on the wiki.
Buildings
Land | ||
---|---|---|
Alchemy | Plain | Produces 45 platinum per hour. |
Barracks | Hill |
Houses 36 trained or training military units. Does not increase in capacity for population bonuses. |
Diamond Mine | Cavern | Produces 15 gems per hour. |
Dock | Water |
Produces 1 boat every 20 hours on average. Each dock prevents 2.25 of your boats from being sunk (increases by 0.05 each day of the round). Produces 40 bushels of food per hour. |
Factory | Hill |
Reduces construction and land rezoning costs. Construction costs reduced by 4% per 1% owned, up to a maximum of 60% at 15% owned. Rezoning costs reduced by 4% per 1% owned, up to a maximum of 60% at 15% owned. |
Farm | Plain |
Produces 80 bushels of food per hour. Each person eats 0.25 of a bushel of food per hour. |
Forest Haven | Forest |
Produces 25 lumber per hour. Fireball damage reduced by 10% per 1% owned, up to a maximum of 80% at 8% owned. Disband Spies and Assassinate Wizards damage reduced by 10% per 1% owned, up to a maximum of 50% at 5% owned. |
Gryphon Nest | Mountain |
Increases offensive power. Power increased by 1.75% per 1% owned, up to a maximum of 35% at 20% owned. |
Guard Tower | Hill |
Increases defensive power. Power increased by 1.75% per 1% owned, up to a maximum of 35% at 20% owned. |
Home | Race dependant | Houses 30 people. |
Lumberyard | Forest | Produces 50 lumber per hour. |
Masonry | Plain | Increases castle bonuses by 2.75% per 1% owned. |
Ore Mine | Mountain | Produces 60 ore per hour. |
School | Cavern | Produces (1 - (Schools / Total Land)) research points per hour (minimum of 0.5). Limited to 50% of your total land. |
Shrine | Hill |
Increases Hero experience gain by 2% per 1% owned, up to a maximum of 20% at 10% owned. Increases hero bonus by 50% per 1% owned, up to a maximum of 500% at 10% owned. |
Smithy | Plain |
Reduces specialist and elite military unit training costs (except Gnome ore costs). Training cost reduced by 2% per 1% owned, up to a maximum of 36% at 18% owned. |
Temple | Swamp |
Increases population growth and reduces defensive bonuses of dominions you invade. Population growth increased by 6% per 1% owned. Defensive bonuses reduced by 1.5% per 1% owned, up to a maximum of 25% at 16.67% owned. |
Tower | Swamp | Produces 25 mana per hour. |
Guild | Swamp |
Spy, Assassin, Wizard, and Archmage training costs reduced by 3.5% per 1% owned, up to a maximum of 35% at 10% owned. Spy and Wizard Strength refresh rate increased by 0.1% per 1% owned, up to a maximum of 1% at 10% owned. Losses on failed black ops reduced by 2.5% per 1% owned, up to a maximum of 25% at 10% owned. |