Construction
Buildings are the backbone of your dominion and provide you with production and various bonuses.
They can only be constructed on acres of barren land.
More information can be found on the wiki.
Buildings
Land | ||
---|---|---|
Alchemy | Plain | Produces 45 platinum per hour. |
Barracks | Hill |
Houses 36 trained or training military units. Does not increase in capacity for population bonuses. |
Diamond Mine | Cavern | Produces 15 gems per hour. |
Dock | Water | Produces 1 boat every 20 hours on average, produces 35 bushels of food per hour and each dock prevents 2.5 of your boats from being sunk (increases by 0.05 each day after Day 25). |
Factory | Hill |
Reduces construction and land rezoning costs. Construction costs reduced by 4% per 1% owned, up to a maximum of 75% at 18.75% owned. Rezoning costs reduced by 3% per 1% owned, up to a maximum of 75% at 25% owned. |
Farm | Plain |
Produces 80 bushels of food per hour. Each person eats 0.25 of a bushel of food per hour. |
Forest Haven | Forest |
Produces 20 lumber per hour. Spy Strength refresh rate increased by 0.1% per 1% owned, up to a maximum of 2% at 20% owned. Spy power increased by 2% per 1% owned, up to a maximum of 20% at 10% owned. Spy training costs reduced by 4% per 1% owned, up to a maximum of 40% at 10% owned. Disband spies damage and losses on failed spy ops reduced by 3% per 1% owned, up to a maximum of 30% at 10% owned. Fireball damage reduced by 10% per 1% owned, up to a maximum of 80% at 8% owned. |
Gryphon Nest | Mountain |
Increases offensive power. Power increased by 1.75% per 1% owned, up to a maximum of 35% at 20% owned. |
Guard Tower | Hill |
Increases defensive power. Power increased by 1.75% per 1% owned, up to a maximum of 35% at 20% owned. |
Home | Race dependant | Houses 30 people. |
Lumberyard | Forest | Produces 50 lumber per hour. |
Masonry | Plain |
Increases castle bonuses and reduces Lightning Bolt damage. Bonuses increased by 2.75% per 1% owned. Lightning Bolt damage reduced by 1% per 1% owned, up to a maximum of 25% at 25% owned. |
Ore Mine | Mountain | Produces 60 ore per hour. |
School | Cavern |
Produces 26 research points each hour per 1% owned, up to a maximum of 1040 at 40% owned. Generates an additional 130 research points per 1% owned when invading targets at least 75% of your size, up to a maximum of 2600 at 20% owned. |
Shrine | Hill |
Reduces offensive casualties. Casualties reduced by 5% per 1% owned, up to a maximum of 80% at 16% owned. |
Smithy | Plain |
Reduces specialist and elite military unit training costs. Training cost reduced by 2% per 1% owned, up to a maximum of 36% at 18% owned. |
Temple | Swamp |
Increases population growth and reduces defensive bonuses of dominions you invade. Population growth increased by 6% per 1% owned. Defensive bonuses reduced by 1.5% per 1% owned, up to a maximum of 25% at 16.7% owned. |
Tower | Swamp | Produces 25 mana per hour. |
Wizard Guild | Swamp |
Wizard Strength refresh rate increased by 0.1% per 1% owned, up to a maximum of 2% at 20% owned. Wizard power increased by 2% per 1% owned, up to a maximum of 20% at 10% owned (except Dark Elf). Wizard and Archmage training costs reduced by 4% per 1% owned, up to a maximum of 40% at 10% owned. Spell cost and losses on failed black ops reduced by 3% per 1% owned, up to a maximum of 30% at 10% owned. |