Spirit

Description

Tethered to the realm of the living by unknown forces, Spirits are the melancholic souls of the dead that cannot move on. They wander the lands, drawn towards life, turning thriving communities into ghost towns as people flee in terror. The living usually give them a wide berth, scared off by centuries of ghost stories.

The worst of these stories revolve around Spirits snatching the very souls from the living in a jealous rage, trapping them in limbo forever.

Home land

Swamp

Racial Spell

Parasitic Hunger: +50% conversion rate

Race Perk Value
Max population +12.5%
Food consumption -80%
Immortal wizards Yes

Military Units

Unit OP DP Perks Cost
Phantom 2.5 0 Offensive specialist.

Almost never dies.

No boats needed.
225p
Banshee 0 2.5 Defensive specialist.

Almost never dies.
225p
Ghost 2 4 Defensive elite.

Almost never dies.

Converts some enemy casualties into Phantoms and Banshees.

No boats needed.
900p
Spectre 4 3 Offensive elite.

Almost never dies.

Converts some enemy casualties into Phantoms and Banshees against dominions 50%+ of your size.

Converts some enemy casualties into Ghosts against dominions 65%+ of your size.

No boats needed.
1,000p