Spirit (Legacy)
Description
Trapped in the land of the living, Spirits are the souls of the dead that cannot move on. They wander the lands, drawn towards towns and cities, turning thriving communities into ghost towns as people flee in terror.
It is said that Spirits are capable of snatching the very soul from your body in a jealous rage; and once you're trapped in limbo with them, it's only a matter of time before you begin to resent the living; before you succumb to your envy and become just like them. Spirit "populations" swell with every invasion as more damned souls join their ranks.
Racial Spell | Description | Category | Duration |
---|
Home land
Swamp
Race Perk | Value |
---|---|
Max population | +12.5% |
Food consumption | -80% |
Immortal wizards | Yes |
Military Units
Unit | OP | DP | Perks | Cost |
---|---|---|---|---|
Phantom | 2.5 | 0 |
Offensive specialist. Almost never dies. No boats needed. |
225 platinum |
Banshee | 0 | 2.5 |
Defensive specialist. Almost never dies. |
225 platinum |
Ghost | 2 | 4 |
Defensive elite. Almost never dies. Converts enemy peasants into Banshees (up to one for every 20 sent on attack). No boats needed. |
880 platinum |
Spectre | 4 | 3 |
Offensive elite. Almost never dies. Converts enemy peasants into Ghosts (up to one for every 20 sent on attack). No boats needed. |
1000 platinum |