Spirit

Description

Trapped in the land of the living, Spirits are the souls of the dead that cannot move on. They wander the lands, drawn towards towns and cities, turning thriving communities into ghost towns as people flee in terror.

It is said that Spirits are capable of snatching the very soul from your body in a jealous rage; and once you're trapped in limbo with them, it's only a matter of time before you begin to resent the living; before you succumb to your envy and become just like them. Spirit "populations" swell with every invasion as more damned souls join their ranks.

Home land

Swamp

Racial Spell

Parasitic Hunger: +50% conversion rate

Race Perk Value
Max population +12.5%
Food consumption -80%
Immortal wizards Yes

Military Units

Unit OP DP Perks Cost
Phantom 2.5 0 Offensive specialist.

Almost never dies.

No boats needed.
225 platinum
Banshee 0 2.5 Defensive specialist.

Almost never dies.
225 platinum
Ghost 2 4 Defensive elite.

Almost never dies.

Converts some enemy casualties into Phantoms and Banshees.

No boats needed.
900 platinum
Spectre 4 3 Offensive elite.

Almost never dies.

Converts some enemy casualties into Phantoms and Banshees against dominions 50%+ of your size.

Converts some enemy casualties into Ghosts against dominions 65%+ of your size.

No boats needed.
1000 platinum