War to an Orc is considered a basic necessity, like food or shelter. Orcs live for the fight and the only thing they respect is violence. Despite the unending carnage that underpins Orc existence, they are quite capable of thriving as long as they have a common foe, but will quickly turn on each other during prolonged periods of peace.

Orcs advance in their society by killing, and killing a lot. They will often claim skulls as trophies from their victims, and the Orcs with the rarest trophies are revered. These gruesome trophies are also crucial in the vile necromantic rituals performed by Orc voodoo magi, which grant their savage warriors the cumulative strength of their fallen enemies.

Racial Spell Description Category Duration
Bloodrage +10% offensive power, 10% offensive casualties Self 12 hours

Home land


Race Perk Value
Lumber production +50%
Prestige gains +5%

Military Units

Unit OP DP Perks Cost
Savage 3.5 0 Offensive specialist. 330 platinum, 20 ore
Guard 0 3 Defensive specialist. 300 platinum
Voodoo Mage 0 5 Defensive elite.

Reduces combat losses.
975 platinum
Bone Breaker 4 3 Offensive elite.

Offense increased by 1 for every 250 prestige (max +3).
1150 platinum, 100 ore