Nomads are a rogue faction of the Human empire. Where Humans sought to rebuild and re-establish themselves in their homeland, Nomads determined that the key to their survival was to stay on the move, to be nimble, and to always be one step ahead of the enemy.

Over time, the old allegiances turned to bitter rivalries, and the Nomads are now considered enemies of the Human empire, often clashing over resources.

Racial Spell Description Category Duration
Favorable Terrain +1% offensive power for every 1% barren land (max +10%) Self 12 hours

Home land


Race Perk Value
Population from barren land +20
Research point gains from invasion +50%

Military Units

Unit OP DP Perks Cost
Lancer 3 0 Offensive specialist.

Returns 3 hours faster from battle.
325 platinum, 25 ore
Crossbowman 0 3 Defensive specialist. 300 platinum, 15 ore
Blademaster 2 5 Defensive elite.

-25% casualties.
1000 platinum, 25 ore
Horse Archer 6 3 Offensive elite.

Returns 3 hours faster from battle.

Each unit plunders 20 platinum on attack (max 1 hour of target's raw production).
1150 platinum, 40 ore