Halfling
Description
Halflings are strange little creatures, short and slight, caught somewhere between a human child and an elf in appearance, with oversized hands and long, dexterous fingers. They are almost completely nocturnal, with pale white skin and wet black eyes that shine a sickly green in the dark.
Halfling physiology makes them natural spies and thieves. Halflings can be very dangerous - particularly in groups, flying into a violent frenzy when cornered.
| Race Perk | Value |
|---|---|
| Max population | +5% |
| Food consumption | -30% |
| Defensive power | +10% |
| Defensive spy power | +35% |
| Racial Spell | Category | Duration |
|---|---|---|
| Finders Keepers: +10% resources gained from theft, +10% chance of success for theft, -1 spy strength cost of theft | Self | 12 hours |
Home Land
Hill
Difficulty
Attacker: Intermediate
Explorer: Beginner
Converter: Advanced
Military Units
| Unit | OP | DP | Perks | Cost |
|---|---|---|---|---|
| Slinger | 3 | 0 | Offensive specialist. | 275 platinum, 15 ore |
| Defender | 0 | 3 | Defensive specialist. | 300 platinum |
| Master Thief | 2 | 4 |
Defensive elite. Each unit counts as 0.15 of a spy. |
900 platinum, 30 ore |
| Staff Master | 5 | 3 |
Offensive elite. -40% offensive casualties. |
900 platinum, 25 ore |