Demon

Description
Demons are the embodiment of chaos and destruction. From the Abyss they rise, consumed by an insatiable hunger for conquest. The land withers beneath their tread, corrupting all living things in their smoldering wake.
Mischievous Imps sow discord with trickery and flame, while Succubi whisper irresistible temptations, bending even the strongest souls to their will. At the pinnacle of their hierarchy stand the Archdemons, nightmares made flesh, ruthlessly driving their legions to endless war.
Race Perk | Value |
---|---|
Offensive power | +5% |
Wizard strength per hour | +1% |
Racial Spell | Category | Duration |
---|---|---|
Infernal Command: Applies Corruption to yourself after attacking, Infernal Imps gain +0.5 offense, Archdemons gain flying (no boats needed) | Self | 12 hours |
Corruption: -5% platinum production | Status Effect | 12 hours |
Home Land
Cavern
Difficulty
Attacker: Intermediate
Explorer: Beginner
Converter: Intermediate
Military Units
Unit | OP | DP | Perks | Cost |
---|---|---|---|---|
Infernal Imp | 3 | 0 |
Offensive specialist. No boats needed. |
280 platinum, 20 mana |
Abyssal Fiend | 0 | 3 | Defensive specialist. | 300 platinum, 10 mana |
Succubus | 0 | 5 |
Defensive elite. Defense increased by 1 for every 10% swamps (max +1). Charms captured spies into joining your army. |
1050 platinum, 10 mana |
Archdemon | 5 | 2 |
Offensive elite. -20% offensive casualties. |
875 platinum, 30 mana |