Demon

Description
Demons are the embodiment of chaos and destruction. From the Abyss they rise, consumed by an insatiable hunger for conquest. The land withers beneath their tread, corrupting all living things in their smoldering wake.
Mischievous Imps sow discord with trickery and flame, while Succubi whisper irresistible temptations, bending even the strongest souls to their will. At the pinnacle of their hierarchy stand the Archdemons, nightmares made flesh, ruthlessly driving their legions to endless war.
Race Perk | Value |
---|---|
Offensive power | +5% |
Racial Spell | Category | Duration |
---|---|---|
Infernal Command: Each Imp gains +0.75 offense when paired with an Archdemon on attack, Applies Corruption to yourself after attacking | Self | 12 hours |
Corruption: -5% platinum production, +5% food consumption | Status Effect | 12 hours |
Miasma: +50% mana drain, -10% wizard power | War | 8 hours |
Home Land
Cavern
Difficulty
Attacker: Intermediate
Explorer: Beginner
Converter: Intermediate
Military Units
Unit | OP | DP | Perks | Cost |
---|---|---|---|---|
Infernal Imp | 3 | 0 |
Offensive specialist. No boats needed. |
260 platinum, 20 mana |
Succubus | 0 | 3 |
Defensive specialist. Charms captured spies into joining your army. |
300 platinum, 10 mana |
Abyssal Fiend | 0 | 5 |
Defensive elite. Defense increased by 1 for every 10% swamps (max +1). |
1050 platinum, 10 mana |
Archdemon | 5 | 2 | Offensive elite. | 860 platinum, 30 mana |