Demon
Description
Demons are the embodiment of chaos and destruction. From the Abyss they rise, consumed by an insatiable hunger for conquest. The land withers beneath their tread, corrupting all living things in their smoldering wake.
Mischievous Imps sow discord with trickery and flame, while Succubi whisper irresistible temptations, bending even the strongest souls to their will. At the pinnacle of their hierarchy stand the Archdemons, nightmares made flesh, ruthlessly driving their legions to endless war.
| Race Perk | Value |
|---|---|
| Offensive power | +5% |
| Wizard strength per hour | +1% |
| Racial Spell | Category | Duration |
|---|---|---|
| Infernal Command: -0.5 offense for Infernal Imps, Archdemons gain flying (no boats needed) | Self | 12 hours |
Home Land
Cavern
Difficulty
Attacker: Intermediate
Explorer: Beginner
Converter: Advanced
Military Units
| Unit | OP | DP | Perks | Cost |
|---|---|---|---|---|
| Infernal Imp | 3.5 | 0 |
Offensive specialist. No boats needed. |
360 platinum, 20 mana |
| Abyssal Fiend | 0 | 3 | Defensive specialist. | 300 platinum, 10 mana |
| Succubus | 1 | 5 |
Defensive elite. Offense increased by 1 for every 10% swamps (max +1). Defense increased by 1 for every 10% swamps (max +1). Charms captured spies into joining your army. |
1050 platinum, 10 mana |
| Archdemon | 5 | 2 | Offensive elite. | 800 platinum, 35 mana |