Demon

Description

Demons are the embodiment of chaos and destruction. From the Abyss they rise, consumed by an insatiable hunger for conquest. The land withers beneath their tread, corrupting all living things in their smoldering wake.

Mischievous Imps sow discord with trickery and flame, while Succubi whisper irresistible temptations, bending even the strongest souls to their will. At the pinnacle of their hierarchy stand the Archdemons, nightmares made flesh, ruthlessly driving their legions to endless war.

Race Perk Value
Offensive power +5%
Wizard strength per hour +1%
Racial Spell Category Duration
Infernal Command: Applies Corruption to yourself after attacking, Infernal Imps gain +0.5 offense, Archdemons gain flying (no boats needed) Self 12 hours
Corruption: -5% platinum production Status Effect 12 hours
Home Land

Cavern

Difficulty
Attacker: Intermediate
Explorer: Beginner
Converter: Intermediate

Military Units

Unit OP DP Perks Cost
Infernal Imp 3 0 Offensive specialist.

No boats needed.
280 platinum, 20 mana
Abyssal Fiend 0 3 Defensive specialist. 300 platinum, 10 mana
Succubus 0 5 Defensive elite.

Defense increased by 1 for every 10% swamps (max +1).

Charms captured spies into joining your army.
1050 platinum, 10 mana
Archdemon 5 2 Offensive elite.

-20% offensive casualties.
875 platinum, 30 mana