Orc
Description
War to an Orc is considered a basic necessity, like food or shelter. Orcs live for the fight and the only thing they respect is violence. Despite the unending carnage that underpins Orc existence, they are quite capable of thriving as long as they have a common foe, but will quickly turn on each other during prolonged periods of peace.
Orcs advance in their society by killing, and killing a lot. They will often claim skulls as trophies from their victims, and the Orcs with the rarest trophies are revered. These gruesome trophies are also crucial in the vile necromantic rituals performed by Orc voodoo magi, which grant their savage warriors the cumulative strength of their fallen enemies.
Home land
Forest
Racial Spell
Bloodrage: +10% offensive power, +10% offensive casualties
Race Perk | Value |
---|---|
Food consumption | +20% |
Lumber production | +50% |
Prestige gains | +10% |
Military Units
Unit | OP | DP | Perks | Cost |
---|---|---|---|---|
Savage | 4 | 0 | Offensive specialist. | 375 platinum |
Guard | 0 | 3 | Defensive specialist. | 300 platinum, 25 ore |
Voodoo Mage | 0 | 3 |
Defensive elite. Defense increased by 1 for every 500 prestige (max +2). Reduces combat losses. |
830 platinum |
Bone Breaker | 7 | 2 |
Offensive elite. Offense decreased by 1 for every 10% guard_towers of defender (max -1). |
1075 platinum, 105 ore |