Lizardfolk

Description

The Lizardfolk took everyone by surprise when they slithered out of the oceans in great numbers less than a century ago, attacking and pillaging coastal settlements before gradually pushing further inland. Their origins are pure speculation, ranging from Human scientific experimentation to Merfolk slave liberation.

With chameleonic warriors that melt into the shadows and blend in perfectly with their environments, by the time you realize the Lizardfolk are coming... it's already too late.

Race Perk Value
Max population +5%
Food consumption -15%
Spy power +10%
Racial Spell Category Duration
Erosion: 20% of captured land re-zoned into water Self 12 hours
Home Land

Water

Difficulty
Attacker: Intermediate
Explorer: Advanced
Converter: Advanced

Military Units

Unit OP DP Perks Cost
Reptile 3 0 Offensive specialist.

No boats needed.
275 platinum
Serpent 0 3 Defensive specialist. 275 platinum
Chameleon 4 4 Hybrid elite.

Each unit counts as 0.25 of a spy on offense.

Each unit counts as 0.20 of a spy on defense.

No boats needed.
900 platinum
Lizardman 6 2 Offensive elite.

No boats needed.
1090 platinum